Taiko Games: Read My Mind

Read Mind 1.JPG

I first encountered this game in my Orff training and adapted it for taiko. It’s an excellent way to review songs, but can also be adapted to give students low-risk practice in making up 8-beat rhythm patterns. It’s great for students in grades 1-5 (roughly ages 6-11). Adults and playful high schoolers can have fun with it too, but it’s not a good fit for the middle school set (roughly ages 12-14).

The set-up

Choose a piece of a song you’re working on in class, but don’t tell the students what it is. For example, if your students are learning Matsuri, choose a line from that song (i.e., don don don kara ka ka).

Ask the students if any of them can read minds. (A few will raise their hands.) Tell them you’re thinking of a part of a taiko song and you want to see if they can read your mind. For beginning or younger students (1st-3rd grade), tell them which song. For more advanced or older students (4th grade and older), don’t tell them which song. For all ages, DO tell them how many beats long the part is.

How to play

  1. Arrange the taiko in a circle so all students can see each other. Include a shime.

  2. Teacher begins playing a jiuchi on the shime.The students begin playing phrases, trying to guess what phrase the Teacher is thinking of.

  3. When a student plays the phrase the Teacher is thinking of, Teacher says “1 person is reading my mind!”

  4. The other students then use deductive reasoning to figure out who’s “reading the Teacher’s mind.”

  5. As more and more kids figure out the correct pattern, the Teacher keeps giving updates. “Now 2 people are reading my mind! Now 3!”

The game continues until everyone is “reading the Teacher’s mind.”

Variations

  1. Instead of a phrase from a song, think of an original 8-beat rhythm pattern and see if any of the students can figure it out. (Sometimes I start a round with no particular pattern in mind. When a kid plays one I like, I decide that’s the one.)

  2. Let a student lead this activity. Advanced/older students can try playing shime while they have their mind read.

  3. If your kids need to get some wiggles out, play this as a movement game. You play a song or rhythmically regular pattern on the taiko and think of a SIMPLE movement that could be used to show the pulse of that pattern. (Tapping head, patting knees, jumping jacks, the floss, etc.) The class tries to figure out that movement.

Try this in your class next time you’re working on a new song and the students need a brain break. It gives them a rest AND reinforces the patterns. Happy teaching!