activity

Activity: Rolling Hills Drill

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Online classes are not an ideal environment for working on kata or ensemble skills. They are, however, a good opportunity to work on musicianship fundamentals. The Rolling Hills Drill helps your students build the ability to keep tempo steady while varying their volume. It’s written out here in kuchishoka and western notation.  

To get the most out of this drill, do it with a metronome. You can use one of many free online metronomes and share your computer sound, or you can use an external metronome (a real one or an app) and set it near your microphone when you lead this drill. Seventy (70) bpm is a beginner-friendly starting tempo. Of course, go faster if you’re working with more advanced players!

You can repeat this drill as many times as you’d like. Rhythmically it’s quite simple, so students can focus on keeping their tempo steady. For more advanced students, challenge them to start the drill with their nondominant hand, and/or extend the crescendo and decrescendo evenly over the entire 8 beats. This is also a great drill for solo practice.

Let me know if you try the Rolling Hills drill and how it works for you. Happy teaching!

Activity: Using poems to teach pulse to kids (and playful adults)

We’re not all born with a strong sense of rhythm. This critical taiko fundamental can be developed at any age. This activity below helps kids age 7-11 (and young-at-heart adults) build their sense of rhythm, and it works well in person and over Zoom. It’s a little too goofy for middle and high school students. Next time, I’ll post the version I use with that age group. 

You want to do this with a poem that has a strong rhythm and opportunity for playful voicing. I first heard the Coyote Poem in the video in my Orff training and have used it ever since. Teach it through echo teaching, tapping the pulse on your body the whole time (as I do in the video). Once students have it, lead them through saying the poem silently to themselves, only voicing the whoops. This is challenging and very, very fun. If you’re teaching over Zoom, have students throw their arms up in the air when they say the “whoops” so you have visual confirmation (assuming you have them muted during class). 

In Zoom classes, your next step is to teach a movement sequence for students to follow while saying the poem. I demonstrate one in the video, but you can make up your own. Work towards students doing the movement sequence while voicing only the whoops. If you’re working with slightly older students (3rd and 4th grade), once they succeed with the movement sequence you created, put them into breakout rooms of 2-3 to create their own and share out when everyone comes back together. 

For in-person classes, rather than teaching a movement sequence, give each student a tennis ball. Put students into groups of 4; have each group sit in a circle and say the poem while passing their tennis balls on the pulse. Once they can do this, have them pass the tennis balls while saying the poem silently voicing only the whoops. Hilarity ensues, and so does learning! I’ve learned the hard way to be clear about expectations with the tennis balls before passing them out (i.e., if you don’t want kids to throw them at each other, or roll them across the floor, lay that out at the start, along with any consequences you have.) 

Teaching is hard right now, if you’re fortunate enough to have teaching work at all. I hope this activity brings you and your students some lightness and some learning. Let me know if you have questions or if you try it!

Activity: Red Light Green Light/ MaruBatsu

In our classes, we typically do a group drumroll to end our warm-up. It’s a great way to transition to skill-focused work, and rolling gives students a chance to focus on relaxation and form. In our kids’ classes, we have two approaches that turn the roll into a game, boosting engagement. They’re both effective in person and in virtual classes. 

Red Light Green light

If you’re not familiar with the children’s game Red Light Green Light, you can find tens of thousands of explanations of it through a Google search. We use a piece of red paper and a piece of green paper. If Kristin holds up the green paper, students roll; when she holds up the red paper, they stop. In Zoom, the paper can also indicate dynamics. If it’s close to the camera, students roll loud; if it’s farther away, they roll quietly. I play along with the 4-5 year olds (they need an example to follow), but not with the 6-7 year olds. 

MaruBatsu

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Maru means circle in Japanese, and Batsu means X. It’s relatively common in Japan for someone to hold their arms above their head, fingers touching to make a circle, indicating that something is good or correct. They hold their forearms crossed in front of their bodies in an X to indicate the opposite. For drumrolls, Maru means go and Batsu means stop.


Simple and effective tricks to get your younger students excited about playing a drumroll. Let us know if you try them in your classes, and happy teaching!

Activity: Body percussion: Hand Warmer, Taiko Player, Heart Warmer

Body percussion is a great way to help students maintain rhythm chops in your #taikozoom classes (as many of us have figured out!). This original (?) percussion style exists in folk traditions all over the world: palmas in flamenco, step in American Black culture, folks traditions in south Africa...the list goes on and on. If you want to take a deep dive into your own body percussion training, Antwan Davis is an Oakland-based body percussionist and stepper who has some fun videos on YouTube.

You can do more with body percussion than play your existing rep and drills! Kristin has created a rep of body percussion phrases of various difficulty levels for our classes. Here are 3 that are beginner-friendly and the way we’ve introduced and used them:

  1. Show the phrase name and beats written down on a piece of paper.

  2. Hold that paper up to your webcam and give students a moment to read it. (Your visual learners need this.) For example, we notate Hand Warmer as “slide snapsnap.”

  3. Demo the full phrase 1-2 times SLOWLY, saying whatever you wrote on the paper.

  4. Invite students to join you. 

When you’ve introduced more than one phrase, link them together. For example, Hand Warmer and Taiko Player both fit in the ma (rests) in Heart Warmer. For an extra challenge, add stepping on the beats. (We demo both of those in the video, follow the links in the previous sentence to see.) If you’re lucky enough to be sheltering in place with you co-teacher, you can each choose one pattern and do it several times in a row and have the students choose which of you to follow.

 As the pandemic continues, we hope you’re all doing okay. We’re grateful so many of you are attending our Taiko Zooms - it keeps us connected to our artform and artistic community. If you’re feeling isolated or missing taiko, please join us! If your schedule doesn’t allow you to attend, but you want to build and practice songs and skills, kaDon is an AMAZING resource and you should check them out.

Happy Zooming!

Activities for Virtual Classes: Teleflocking

"Teleflocking" is an adaptation of "Flocking," which I developed based on my experience with Theatrical Mime. In the original version, everyone stands in a loose clump, facing the same direction, and copies one person’s movement. The person you copy changes as the direction you’re facing changes. This exercise builds connection, expands awareness, and promotes shared leadership.

Below is the way Kristin and I have adapted Flocking to the virtual realm. These directions are based on using Zoom, and the video shows Teleflocking in a recent Saturday morning Community Taiko Tap-Along Play-Along. (Shout out to Viv, Eileen, Noriko and Chiara for volunteering to lead!)

  1. Have everyone turn on Gallery view.

  2. Ask for volunteers to lead. 4-5 is good for groups that don't all know each other, more works if people are well-acquainted. Leaders need to have their video on.

  3. Say the volunteers’ names in the order they'll be leading, and ask each of them to wave at their camera when you say their name. 

  4. Start moving. Participants copy you. After 10-15 seconds, say the name of the next leader. 

  5. Follow the next leader. After 10-15 seconds, say the name of the next leader. 

  6. Repeat #5 until all volunteers have had their turn. 

It only takes a minute or two, and it’s a great activity. The video delay in Zoom creates moments both beautiful and hilarious. Teleflocking brings about a moment of connection that’s precious in this time when we’re all isolated from one another and our groups. 

I’d love to hear about it if you try Teleflocking in one of your virtual classes. Happy teaching!

Activity: “I Play Taiko” Improv Game

Last time I talked about introducing older students to improvisation. I created a new game for the 4th and 5th graders I’m working with now to help them practice their budding improv skills. Most of these students had zero music education prior to my residency, and I followed the steps outlined in this post about teaching improvisation to get them ready for the activity below.

  1. Echo teach the following poem (see video for cadence):

    “I play taiko, you play taiko, we don’t take a rest/I play taiko, you play taiko, put us to the test!

    1  2 3  4 5 6  7 8” 


  2. Have students say the poem. When they get to the 8-count, one student improvises for the first 4 beats. A different student improvises for the second 4 beats.

  3. Repeat until everyone has had a chance to improvise.

As you can see in the video, I had the kids put the drums in a circle, and I kept a simple straight jiuchi the whole time. These students are true beginners so their solos are simple; they are also on beat and the correct length, which is an excellent result for total newbies (go kids!). For intermediate students, pick up the tempo and/or change to a horse ji. You can also extend the 8-count into a 16-count, doubling each improvisation to 8 beats instead of 4, and encourage students to use a wider variety of beats.

Although I did this with kids, playful adults will enjoy it too. I created an extension of this activity for advanced students, and I’ll post about that next time. Until then, happy teaching!

P.S. It was great to see so many of you at HERbeat last weekend! A huge congratulations to Jen Weir for pulling off such an incredible project, and to all of the Taiko All Stars who were in the show. It was a privilege to be in the audience!

Activity: Teaching Improvisation

Improvisation can (and should!) be taught. Kristin created the activity below and I adapted it for my 4th and 5th grade residency this week. The students loved it! It’s a low-pressure way to introduce beginners to the wonderful world of making stuff up. Playing an improv by yourself is a highly exposed - and therefore high-pressure - act. This activity reduces the pressure by having everyone improv at once. Bonus: it also introduces the concept of a musical tag that indicates the beginning/end of an improvised solo.

  1. Have the students play 4 don in unison while you play a straight jiuchi. (Extension: see if they can tell you how many beats that was.)  

  2. Have the students play 4 don in unison, followed by 4 beats of improv (everyone at the same time). Keep the jiuchi going for those 8 beats.

    1. If students have trouble feeling the four, here's a way to build that skill. Alternately, you can count the 4 beats of improv out loud for them.

  3. Have them play several rounds of 4 don/4 beats improv; play a straight jiuchi the whole time.

  4. Stop to debrief. 

    1. For adults, a general “how’s it going?” will usually start a good conversation.

    2. For kids, have them talk in pairs about how it’s going, then choose several kids to share with the class.

  5. Go back to alternating 4 don/4 beats of improv for several more rounds. If students are doing extremely well, change to 8 don and 8 beats of improv.

Written out, it looks something like this:

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This will go best with proper scaffolding. The school where I’m currently working can’t afford an ongoing music program, and very few students come from families that can afford private music lessons. Most kids had zero music education before I started there 3 weeks ago. I scaffolded this over two lessons using our Taiko Tiles and my method for teaching older kids to solo. Kristin and I have also done this in our adult community class and used our Taiko Tiles and Kuchishoka Deck to scaffold. Without that prior experience, this activity can be an exercise in frustration; with it, you have a fun challenge that builds student skill and confidence.

Happy teaching!

Taiko Games: Call and answer, but evil

Happy New Year, it’s great to be back! First some shout outs: to the inspiring and dedicated groups I worked with in November: Kokyo Taiko, Soten Taiko, Beni Daiko, Ft. Wayne Taiko and Southern Indiana Taiko; to the 200+ folks who took my workshop and the many more I met at the Percussive Arts Society International Conference; and to kaDon, who provided TimbreTaiko and uchiwa clamp setups for PASIC! These were practical and easy to use and you can read more about them here.

A few weeks ago I wrote about the power of Call and Answer to help students get used to improvising. I’ve also talked about how important it is to mix up your activities to keep students engaged. This is true for students of any age! The activity below is afantastic way to challenge students who are already successful at basic call and answer. Originally from my Orff training, I’ve adapted it for taiko.

  1. Play a 4-beat rhythm for students to echo.

  2. While they are echoing the first rhythm, play a second 4-beat rhythm. This is the next pattern the students have to echo.

  3. While students are echoing the second rhythm, play a third, and so on and so on until their heads explode.

The example below shows three full rounds and the beginning of a fourth. 

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This is HARD, for students and teachers alike. In my experience, the first two rounds usually go fine; things go off the rails in Round 3. Start with just 3 rounds, and give students feedback on how they’re doing. As they improve, try more than 3 rounds. It’s really challenging to keep track of how well students are copying one rhythm while you’re playing a new rhythm, but you need to so you can give genuine feedback. (That’s what makes this challenging for teachers.) Let me know how this goes for you, and happy teaching!

Taiko Games: Whack-a-Don

Fun for students of all ages and easily adapted to different experience levels, Whack-a-Don is one of my favorite ways to energize/warm-up a group while practicing internalizing the pulse, good strike technique, and balancing group and individual attention.

I originally created this game for 8 people, but you can play with any number. It’s most successful if you play 8 or 16 don total. If you have a number other than 8 or 16, put people in teams of 2, or assign the drums more than one number.

The challenge is that each player must play their don exactly when it should happen no matter what. For example, the person at Drum #4 should their don exactly on the fourth beat even if the person at Drum #3 played late, or missed their don entirely.

The video shows the basic game and all variations. (Shout out to Taiko SOBA for appearing in the video!)

WHACK-A-DON, Basic version

  1. Arrange the drums in a row.

  2. Assign each drum a number, 1-8.

  3. Have players play 8 don in unison.

  4. Have them play 8 don again, but this time, each person only plays the number that corresponds to their drum. For example, the person at Drum #1 plays the first don, but none of the others. The person at Drum #2 plays the second don, but none of the others.

  5. Repeat steps 3 and 4 as long as you like.

VARIATION 1:

After Step 4 above, count an “Ichi-ni-so-re.” Players rotate drums during this count. The person at Drum #1 moves to Drum #2; the person at Drum #2 moves to Drum #3, etc. The person at Drum #8 moves to Drum #1. At the end of your count, repeat the 8 unison don and the 8 individual don, each person playing their new number.

VARIATION 2:

Rather than arranging the drums in a row, spread them around the room. Have players change drums during “Ichi-ni-so-re.” In this variation, players keep the same number when they move. Doing this at a brisk tempo is a fun challenge for more advanced players.

You can see it on the faces of the SOBA members at the end of the video- this game is FUN! Let me know if you try it. Happy teaching! 


Teaching 4th and 5th graders to solo

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Just like younger students, older kids can be intimidated by the idea of soloing. Breaking it down into its component steps makes it much easier to approach.

Soloing requires awareness of and ability to play on the beat (pulse), knowledge of form and strike, and competency with basic kuchishoka. Improvising adds a level of complexity that can throw off new players, so I recommend using the method below a couple times before opening the door to improvisation. The whole thing takes about 20 minutes.

  1. Pair students up and give each team a piece of paper and pen. Have them draw a table with 2 rows and 4 columns on their paper.

  2. Give students 5 minutes to create collaborative rhythm patterns using the kuchishoka they know, writing one kuchishoka in each cell in the table.

  3. At the end of the 5 minutes, count them in and have all students say their patterns together in unison. Repeat 2-3 times, until everyone is saying their beats on the same pulse.

  4. Have them say their patterns and play them simultaneously on their laps with their hands. Repeat 2-3 times. 

  5. Have students move to the drums and play/say in unison. Repeat 2-3 times. 

  6. Add a jiuchi. Repeat 2-3 times. 

  7. Have 4 drum teams remain standing while the others sit. Have these 8 students play their patterns one drum at a time (as soon as the first one finishes, the second starts, then the third, then the fourth).

  8. Repeat Step 7 with different groups of 4 drums until every team has had a chance to play their pattern. 

At this point, each team will have a duet that can be worked into a song arrangement. If time allows, repeat the whole process but let students create true solos rather than working in teams. Alternately, you can just let them work as true soloists from the beginning if you time/equipment/space allows.

For this method to work, students need 1) to understand the jiuchi and how it supports unison playing 2) to understand basic kuchishoka and 3) to know a song structure they can plug a solo in to (Sanae Swing, Matsuri, or the alphabet/ostinato activity would all work). If they don’t have those building blocks, spend some time on them before moving to soloing.

Let me know if you have any questions about this method. Happy teaching!

(Interested in teaching other ages to solo? Here’s the post on teaching younger students; here’s one about teaching adults; and here’s a game that makes practicing this skill fun for all ages!)

Teaching Adults to Solo: Feeling the Four

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If you’ve paid much attention to popular music in the US, you’ve probably built an experiential understanding of a 4/4 time signature. You can also probably sense when a musical phrase is about to end, and you may have noticed it’s often after 16 beats, or 8, or some other multiple of 4.  

Not everyone pays this much attention to music though, and I’ve worked with taiko students who haven’t built an internal sense of what 4 beats feels like (yet). As a result, they sometimes create solos that are 9 or 17 or 33 beats long. These can be cool, but more often than not they derail the rest of the students, who are concentrating on holding a jiuchi and/or playing the tag that’s coming up. There’s a time and place for advanced  solos, but it’s not usually your beginner class. If you have a student whose complex timing is difficult for your other beginners to follow, consider moving that player to a more challenging class before they get bored and quit!

Helping students build an internal sense of 4/8/16 beats frees them to focus on movement, playing on beat, expression, and the 1,000 other things that go into soloing. Here’s how I’ve helped students build an internal sense of 16 beats. It can be easily adapted to any phrase length.

  1. Play a straight jiuchi and lead your students in counting to 16 out loud on the beat. Make sure you don’t let two syllable numbers take up two beats.

  2. Keep the jiuchi going for another 16 beats while you continue counting out loud. Have students improvise a solo (everyone at the same time, aka chaos soloing). The students don’t need to count to 16 out loud while they’re playing, but they’re welcome to.

  3. Alternate the counting for 16/playing for 16 for 10-20 rounds.

As your students get more comfortable, step down your support (i.e., only count the first 4 and last 4; stop counting entirely; don’t let the students count out loud while they’re playing). You can (and should!) also try this with a swing and horse jiuchi. Doing this for a few minutes for several classes in a row will help your students internalize what 16 beats feels like.

Let me know how this technique works for you and how you adapt it, and happy teaching!

(Lastly, a shout out to everyone I connected with at NATC in Portland! It’s so inspiring to see taiko people from all over North America come together to share our love of this art form. I was deeply touched to hear how many of you have been using activities from this blog in your classes. Thanks to everyone who attended and took the time to say hi, and I hope to see you all at NATC in 2021!)



Teaching Beginners to Solo: Wipe Out!

You should always have more than one activity for skills you’re helping students build. A few weeks ago I wrote about teaching adults to solo using the kuchishoka deck.

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Wipe Out! is another great activity that 1) reduces the intimidation factor around soloing 2) shows how powerful ma can be and 3) builds a feel for an 8-beat phrase. Don’t let the fact that it’s a game make you think it’s only for kids! Although I originally created it for kids, I’ve done it with kids and adults and it’s always a hit.

Here’s how Wipe Out! works. You’ll need a white board.

  1. Write the numbers 1-8 on the board.

  2. Have the students choose straight ji or swing ji and start that ji on the shime. (For true beginners, just go with straight ji.)

  3. Count the students in and have them play 8 don, one for every number on the board.

  4. Erase a number from the board.

  5. Count the students in and have them play 7 don and 1 su, placing the su on whatever number you wiped out.

    • For example; if you erased the 5, they’d play: don don don don su don don don.

  6. Repeat steps 4-5 as many times as you want.

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As people get more comfortable, challenge them by inviting a student to come up and do the wiping out, or by eliminating the pause/count in between the wiping out and playing the revised phrase, or by letting them change a number to ka by underlining instead of wiping out, or to doko by underlining twice (seen in the photo on the left).

It’s a little silly, it’s a lot of fun, it’s challenging but not impossible, and all of that generates an learning environment where students are more willing and able to take risks (like soloing!). Have fun with it, and happy teaching!



The Critical First Day: Taiko Fundamentals Gr 1-3

The first taiko fundamental I address is an awareness of pulse and the ability to play from that awareness. This skill (also known as a sense of rhythm) CAN be taught! I’ve found it works best when you scaffold it using voices and bodies before using drums, no matter what age you’re working with. The ability to follow a pulse is woven throughout most Music Ed standards, so spending time on it is a great way to teach taiko and helps kids meet state standards.

To build this skill in 1st-3rd grade, I echo teach a simple introduction chant that includes an experiential understanding of pulse. The steps are below and illustrated in the video. The whole thing takes 10-20 minutes, depending on how many kids get a turn in Step 5.

  1. Preview the full chant while finger tapping on the pulse.

  2. Echo teach the chant. Keep the finger taps.

  3. Demonstrate call and answer at the end of the chant.

  4. Choose a few kids to do their name as a call and answer at the end of the chant.

  5. Have as many kids do this as time allows.

  6. Explain how the finger taps show pulse, and how tapping pulse isn’t the same as tapping every note. (NOTE: the audio quality on the video drops here - my mic died - so you might have to turn it up to hear me.)

Since the kids are copying me exactly while I teach the chant, they’re showing the pulse with finger taps the whole time. With this experiential understanding, they’re ready for the term “pulse” when I cover it in Step 6. That, by the way, is an essential element of the Orff method: build experiential understanding before introducing terminology.

This great activity is from my original Orff training and I’ve used it for years. It’s written out here in western notation. Along with experiential understanding of pulse, it also addresses foundational skills for improvisation and call and answer. Lastly, it helps kids practice copying, which is a key skill in my classes for this age.

Students won’t build a perfect understanding of pulse this first day. Include some pulse practice in every session, though, and they’ll really be getting it by the end of your classes.

Questions? Let me know! Until next time, happy teaching!



Taiko Games: Read My Mind

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I first encountered this game in my Orff training and adapted it for taiko. It’s an excellent way to review songs, but can also be adapted to give students low-risk practice in making up 8-beat rhythm patterns. It’s great for students in grades 1-5 (roughly ages 6-11). Adults and playful high schoolers can have fun with it too, but it’s not a good fit for the middle school set (roughly ages 12-14).

The set-up

Choose a piece of a song you’re working on in class, but don’t tell the students what it is. For example, if your students are learning Matsuri, choose a line from that song (i.e., don don don kara ka ka).

Ask the students if any of them can read minds. (A few will raise their hands.) Tell them you’re thinking of a part of a taiko song and you want to see if they can read your mind. For beginning or younger students (1st-3rd grade), tell them which song. For more advanced or older students (4th grade and older), don’t tell them which song. For all ages, DO tell them how many beats long the part is.

How to play

  1. Arrange the taiko in a circle so all students can see each other. Include a shime.

  2. Teacher begins playing a jiuchi on the shime.The students begin playing phrases, trying to guess what phrase the Teacher is thinking of.

  3. When a student plays the phrase the Teacher is thinking of, Teacher says “1 person is reading my mind!”

  4. The other students then use deductive reasoning to figure out who’s “reading the Teacher’s mind.”

  5. As more and more kids figure out the correct pattern, the Teacher keeps giving updates. “Now 2 people are reading my mind! Now 3!”

The game continues until everyone is “reading the Teacher’s mind.”

Variations

  1. Instead of a phrase from a song, think of an original 8-beat rhythm pattern and see if any of the students can figure it out. (Sometimes I start a round with no particular pattern in mind. When a kid plays one I like, I decide that’s the one.)

  2. Let a student lead this activity. Advanced/older students can try playing shime while they have their mind read.

  3. If your kids need to get some wiggles out, play this as a movement game. You play a song or rhythmically regular pattern on the taiko and think of a SIMPLE movement that could be used to show the pulse of that pattern. (Tapping head, patting knees, jumping jacks, the floss, etc.) The class tries to figure out that movement.

Try this in your class next time you’re working on a new song and the students need a brain break. It gives them a rest AND reinforces the patterns. Happy teaching!


Taiko Games: Taiko Tag

You can never have too many games! They can be a sanity-saving brain break (for students and teacher alike!) in longer classes, and closing class with a game is a great way to reward good behavior.

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I found Dance Tag when I was first looking for activities for taiko residencies and adapted it for my classes. I used it for years in Tucson and still use it today. It’s a huge hit with grades 1-4, and students never realize how much they’re reinforcing rhythm and pulse. If you have a mixed age group, older students will enjoy the musician role described under “Adaptations.” Try it in your next class and let me know how it goes!

RULES

  1. This is a dancing game, not a running game. If a student runs, they’re out.

  2. If a student peeks while the “Its” are being chosen, they’re out.

  3. (Optional): If the room you’re playing in is very large, designate a portion of it as out of bounds. If students go out of bounds, they’re out. (For example, if you’re playing on a full-size basketball court, restrict game play to one half of the court or less.)

HOW TO PLAY

  1. Have the students stand in a circle. The teacher stands in the middle of the circle.

  2. Once students are in a circle, have them turn to face the outside of the circle (so they can’t see the teacher). Then, have them close their eyes and put their hands over their eyes.

  3. The teacher chooses two students to be “It” by laying a hand on the chosen student’s shoulders. Only the teacher and these students know who’s been chosen.

  4. Once the “It” students have been chosen, the teacher moves outside the circle and tells students to open their eyes and spread out.

  5. The teacher begins playing a song on a taiko and students - including those chosen to be “It” - begin dancing to the song. They can move freely around the play space while they dance.

  6. Students who are “It” tag classmates while dancing. If a student gets tagged, they’re out, and they go sit down at the edge of the play space.

  7. The game continues until 4 students are still dancing - the 2 who were “It” and 2 students who haven’t been tagged. The 2 who weren’t tagged are the winners of that round!

ADAPTATIONS

  1. If you have a large group of kids or older students, have some act as musicians, joining the teacher in playing the song.

  2. When students get out, have them become musicians, playing taiko, narimono, clicking a pair of bachi, etc.

Basic Beats: Three drills for beginners

When players are first starting out, they need drills with simple patterns. The video on the right features three drills I created to help students practice basic beats (don, doko, ka, kara, tsu, and tsuku). These drills work for both kids and adults.

It’s important to get people vocalizing from the get-go, to prepare them for kiai later on. I also like to get people playing both right and left hand lead from the very first class.

The drills are written out here (in kuchishoka and western notation, thanks once again to Kristin). I don’t recommend giving written materials to students before introducing a drill or song, because it reinforces learning through intellect rather than learning through experience. But giving written materials AFTER introducing a drill or song is great! It helps students practice patterns correctly and can be critical to the success of your visual learners.

Happy teaching!

P.S. A shout out to my current community class students, who are demonstrating the drills in the video!




Practicing Kuchishoka: Kuchishoka Cards

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When they’re first learning, students need steady practice with kuchishoka to build fluency. The more fun that practice is, the more likely they are to fully engage with it, which results in better understanding, which makes the practice more fun, making them more likely to engage fully, which results in better understanding, which makes it more fun, making them more likely to engage...you get the idea.

My wonderful life and business partner Kristin helped me create this set of kuchishoka cards, and below are 2 games that use the cards. The cards incorporate western notation and Japanese lettering, allowing for easy and natural connections to general music classes and lessons on Japanese language and culture. There are lots of ways to use these in support of your state and national standards while also building skills for taiko.

Students love these games! They’re good for kids ages 7 and up - even adults get into them. Download and print the deck and try these out. The composition extension is a fun challenge for more advanced students. Good luck, and let me know how it goes!

Kuchishoka Karuta

I first encountered Karuta in my Japanese language classes, where teachers used it as a way of practicing hiragana and katakana. For Kuchishoka Karuta, the teacher breaks students into groups of 2-3 and gives each group one set of kuchishoka cards. Students sit on the floor and spread the full deck of cards face up on the floor in between them. The teacher plays a single note and students look for the card with that note. When they find it, they slap it. Whoever slaps it first gets to keep it.

For example, if you play don, students search for a don card. When they find one, they slap their hand down on it. The deck has multiples of each card, so it’s possible for everyone playing to wind up with a card. You can make it harder by removing duplicates, or make the game last longer by giving each group two sets of cards.

Continue until all cards have been picked up.

Composition Extension: Guide students in creating a short pattern using the cards they won during the game. Have students rotate to other groups and try playing the patterns other students created. If time allows, have the class work together to put all patterns together into a song.

Kuchishoka Go Fish

Just like regular Go Fish, the goal is to make a book (a complete set) of a type of note (i.e., all of the don, all of the doko, etc.)

Divide students into pairs and give each pair a deck of kuchishoka cards. Students deal out 2 hands of 7 cards each, with the remaining cards going face down in a pile in the middle. Students play Rock, Paper, Scissors to see who goes first.

The first student plays a note on their drum of a card they’re seeking. They must have at least one of that type of card in their hand to ask for it. For example, if Michelle has two don and wants to know if her partner Mia has any, she plays a don on her drum. If Mia has any don cards, she gives those cards to Michelle. If Mia doesn’t have any don, she says “Go fish!” and Michelle draws the top card from the pile. If she draws a “don,” she gets to go again. If she doesn’t, it becomes Mia’s turn to ask.

Once a student has collected all of the cards of one type, they put those cards together in a small pile face up in front of them.

The game continues until all cards have been collected into books.

You can play the game in groups of 3 as well; in that case, only deal out 4 cards to each student.

Links

Kuchishoka Cards (PDF)

Want to discuss how to incorporate these in your classroom or integrate lessons with your state/national standards? I can help! Email me to set up a video or in-person session.

Interested in ordering the fancy version of Kuchishoka Cards (seen in the picture with this post) for yourself or your classroom? They’re available at our South Bay Beat Institute Store.

Introducing Kuchishoka to Kids

The power of the Orff method comes from the way it fires up imagination and encourages experience. For kids between the ages of 4-8, hearing a story that includes kuchishoka primes their minds to understand how syllables relate to drumming.

“The Squirrel Village” introduces Kindergarten through 3rd grade students to don and doko. Nearly every time I’ve told it, the students join me in chanting and playing their laps by the time I finish. That even happened in the video below, where I’m telling the story to a group of adults as part of a training! (Bonus points if you spot the math integration in the story.)

I recommend using this story with grades K-3. As with any storytelling, delivery is much more important than getting the text exactly right. Try this in your next kids’ class and let me know how it goes!


(And yes, the story requires great suspension of disbelief, which is easy for most students in this age range.)